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| Glossary of Bowling Terms |
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BBAM Bowling Glossary.
-A-
- action
- Spin on the ball and the movement of the pins caused by that
spin. A relatively slow ball with a lot of action can be much more effective than a very fast ball with little action.
- address
- The bowler's stance before beginning the approach.
- all Events
- A score based on a bowler's combined total from singles,
doubles, and team events in a tournament.
- alley
- Strictly, a group of lanes or the bowling establishment that
houses them. Often used, though, to mean a single lane.
- anchor; anchor man
- Last bowler to roll for a team; usually the team's best
bowler. It originally comes from tug-of-war, where the strongest,
heaviest man on the team is stationed at the end as an anchor.
- angle
- The direction at which the ball is traveling when it enters
the pocket.
- approach
- 1) The movement of the bowler from address to delivery. 2)
The area of the lane behind the foul line, which must be at least
15 feet long.
- arrows
- Seven aiming points marked in the lane to allow the bowler to
determine the correct release point.
- automatic foul detector
- An electric eye device that sets off an alarm if the bowler's
foot crosses the foul line.
Top of Page
-B-
- baby the ball
- To release the ball too carefully, at the expense of the
follow-through.
- baby split
- The 2-7 or 3-10 split.
- baby split with company
- The 2-7-8 or 3-9-10 split.
- backup
- A ball that breaks in the wrong direction, e.g. to the right
for a right-handed bowler.
- balk
- An approach that doesn't end with a delivery.
- ball track
- Area on lane where most balls are rolled.
- balsa
- A hit on the head pin with little power behind it.
- barmaid
- A pin that's hidden behind another pin.
- bed
- The area surrounding the lane, including the approach, the pit,
and the gutters.
- bedposts
- The 7-10 split.
- beer frame
- A frame after which one bowler has to buy beer for all the
others. This is often a pre-determined frame, with the low scorer
in that frame getting stuck with the tab. Sometimes, if all
bowlers but one roll strikes in a frame, that becomes the beer
frame and the bowler who didn't strike has to buy.
- bench jockeying
- As in baseball, conversation or gibes meant to distract an
opponent.
- bender
- A curve or hook that nearly falls into the gutter before
beginning to break.
- bicycle
- Same as barmaid.
- big ball
- A hook with a lot of action, often allowing a bowler to get
strikes even on hits that aren't perfect.
- big ears
- The 4-6-7-10 split.
- big fill
- Getting nine or ten pins following a spare, or a double
following a strike.
- big five
- A leave with three pins on one side and two on the other.
- big four
- Same as big ears.
- blind
- A score marked for a team's absent player. In many leagues,
the bowler's average or the average minus ten pins is used. In
others, it's a set score, such as 140 for men and 120 for women.
- blow
- To miss converting a spare.
- blowout
- Knocking down all but one pin.
- body English
- Movements and contortions of the body intended to steer the
ball as it travels down the lane. Usually ineffective.
- bonus
- Pins awarded for winning a game in certain kinds of match
play.
- box
- A frame.
- break
- A frame in which a series of strikes ends.
- Brooklyn hit
- A hit on the wrong side of the headpin; i.e, the left side
for a right-handed bowler, the right side for a lefty.
- Brooklyn strike
- A strike that results from a Brooklyn hit.
- broom ball
- A ball with so much action that it seems to sweep the pins away.
- bucket
- A diamond-shaped, four-pin cluster, e.g., the 2-4-5-8 or
1-2-3-5.
- burner
- A pin that remains standing after an apparently perfect hit.
- buzzard
- Three consecutive open frames. Compare turkey.
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-C-
- CC
- A 200 game.
- channel
- The formal name for a gutter.
- cheesy cakes
- Lanes that are dressed so that it's easy to get strikes.
- cherry
- Same as chop.
- chicken wing
- A type of arm swing in which the elbow moves out, away
from the body.
- choke
- To perform poorly in an important situation because of
nerves.
- chop
- To knock down one pin of a spare leave, while the pin next to or behind it remains standing.
- christmas tree
- The 3-7-10 or 2-7-10 split; so-called because of the
triangular arrangement.
- Cincinnati
- The 8-10 split.
- clean game
- A game with no open frames.
- clothesline
- The 1-2-4-7 or 1-3-6-10 leave.
- convert
- To make a spare after a split leave; loosely, to make any spare.
- count
- The number of pins knocked down with the first ball in a
frame.
- cranker
- A bowler who lifts and turns the ball at the top of the
backswing to generate a great deal of hooking action.
- crawler
- A strike on which the ball misses the head pin. So called because the 4, 2, and 1 pins usually fall slowly, like dominos, after the rest of the pins are down.
- creeper
- A slow ball.
- cross-over
- A ball that results in a Brooklyn hit.
- curtain
- A blow in the last frame by the anchor man, when a spare would have won for his team.
- curve
- A ball that has a big, slow break. Compare to hook.
- cushion
- The padding at the back of the pit.
- cutter
- A very sharp-breaking hook.
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-D-
- darts
- See arrows.
- dead ball
- A ball that hits the pins slowly and with little action.
- dead wood
- Pins that remain on the lane or in the gutter after being
knocked down. They are removed in ten-pin, but left in place in
both candlepin and duckpin bowling.
- delivery
- A bowler's entire movement, from approach to follow-through.
- deuce
- A 200 game.
- dime store
- The 5-10 split.
- dinner bucket
- Same as bucket.
- dive
- A sharp, last-instant break by the ball; it is said to "dive into the pocket."
- D.O.A.
- Short for "dead on arrival"; applied to a dead ball.
- dots
- Markers on the runway that guide the bowler's approach.
- double
- Two consecutive strikes.
- double pinochle
- Same as big ears.
- double wood
- Same as barmaid.
- dummy
- Same as blind.
- dump
- To release the ball without bending the knee, which usually
makes it travel through the air before plopping down on the lane.
- dutch 200
- A game in which a bowler alternates strikes and spares for a
200 score.
Top of Page
-E-
- early foundation
- A strike in the eighth frame. See also foundation.
Top of Page
-F-
- Faith, Hope, and Charity
- Same as Christmas Tree.
- fence posts
- Same as bed posts.
- field goal
- A ball that travels between two pins without knocking down
either of them.
- fill
- The pins knocked down after a spare or two strikes.
- fill ball; fill frame
- A final, third ball in the 10th frame, after a spare or the second of two strikes, required to determine the bowler's final score.
- finger grips
- Inserts that are placed in the finger and/or thumb holes to
allow a better grip and generation of more spin.
- fingertip
- A type of grip in which the fingers are inserted only as far
as the first joint, allowing much more spin.
- fit split
- A two-pin split in which the pins are close enough together
that the ball can hit them both.
- five-bagger
- Five straight strikes.
- flat ball
- A ball with little or no spin, resulting in little or no
action.
- floater
- A ball that has little or no lift or turn, which therefore
follows the path of least resistance down the lane.
- flying elbow
- Same as chicken wing.
- follow-through
- The motion that takes place after release of the ball.
- foul
- Crossing or touching the foul line at delivery. It's
penalized by a count of zero pins. If the foul occurs on the
first ball of a frame, the bowler gets a second shot at a new
rack.
- foul line
- A line, usually red, between the approach (1) and the beginning of
the lane, 60 feet from the head pin.
- foundation
- A strike in the ninth frame; so he called because it lays a
foundation for a strong finish, with the possibility of three
more strikes in the tenth.
- four-bagger
- Four consecutive strikes.
- frame
- One of ten "innings" in a bowling game; originally it
referred to the box on the scoresheet where the score for a
single frame is recorded.
- frozen rope
- A very fast, straight ball.
- full hit
- A ball that hits the head pin at or near the center; often results in a split.
Top of Page
-G-
- garbage hit/strike
- Any hit that produces a strike when it shouldn't, as when it
misses the pocket.
- goal posts
- Same as bedposts.
- golden gate
- Same as big ears.
- grandma's teeth
- Any non-standard leave.
- Greek church
- Any split on which there are three pins on one side of the
lane and two on the other.
- gutter
- A depressed area, about 9 1/2 inches wide, on either side of
the lane, which guides the ball to the pit after it leaves the lane.
- gutter ball
- A ball that leaves the lane and travels down the gutter.
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-H-
- handicap
- Pins added to a bowler's score to help equalize competition.
The handicap is based on the bowler's average as compared to some
arbitrary number set by the league. If that number is, for
example, 180, and the bowler's average is 145, the handicap would
be 35 pins.
- hard way
- Converting the 2-7 or 3-10 split by knocking the front pin
into the back pin. (The standard way of converting is to hit both
pins with the ball.)
- head pin
- The 1-pin.
- high hit
- A hit on or near the center of the head pin.
- higher
- Farther to the left for right-handers, to the right for
left-handed bowlers.
- hole
- Same as pocket.
- hook
- A ball that breaks rather sharply toward the pocket, as
opposed to a curve.
- house ball
- A ball provided by the bowling center, as opposed to the
bowler's own ball.
Top of Page
-J-
- Jack Manders
- Same as field goal. (Jack Manders was a field goal kicker for the Chicago Bears back in the 1930s, so this term is pretty much dated.)
- Jersey side
- Same as Brooklyn side.
Top of Page
-K-
- kegler
- Another name for a bowler, from the German.
- kickbacks
- The dividers between lanes; so called because pins often kick back off a divider to knock other pins downs.
- kill the ball
- To take the spin off the ball, resulting in a straight shot.
Often used to maximimize accuracy on easy spare leaves.
- kingpin
- Strictly speaking, the 5-pin, because its action is usually
the key to knocking down more pins; occasionally used to refer to
the 1-pin.
- kresge
- The 5-7 split; a takeoff on dime store.
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-L-
- lane
- The actual playing area, which is 42 inches wide and 62 feet,
10 3/4 inches long. The gutters and the approach are not part of the lane.
- late 10
- Said of the 10-pin when it is the last to fall on a strike,
usually after a moment's hesitation.
- leadoff man
- The first bowler for a team.
- leave
- The pins that remain after the first ball has been rolled.
- lift
- Upward motion imparted to the ball by the fingers at release.
- light hit
- A hit that doesn't strike the headpin solidly.
- light seven
- A light hit that results in the 2-4-5 or 3-5-6 split.
- lily
- The 5-7-10 split.
- line
- Dated synonym for a game of bowling.
- little rail
- The rail or picket fence leave minus the 1-, 7-, or 10-pin.
- loafing
- Delivering the ball without sufficient lift, which usually
results in its rolling off to the right (for a right-handed
bowler).
- loft
- The distance the ball travels between time of release and the
time it hits the lane. A bowler often needs to adjust the loft
somewhat to increase or decrease rotation.
- lofting
- The act of throwing the ball onto the lane instead of rolling
it.
- logs
- Heavy pins that are often used for practice, since they
generally require more precise hits to achieve good scores.
- looper
- A very slow, wide hook.
- loose hit
- A hit low in the pocket, more on the 3-pin for a righthander and the 2-pin for a leftie, than on the head pin. Also known as a low hit.
- love tap
- A very light on one pin from another that just barely knocks
it down.
- low
- Descriptive of a loose hit.
Top of Page
-M-
- makeable split
- A split that isn't terribly difficult to convert, though it may not exactly be easy.
- maples
- Pins, because that's the wood they used to be made from.
- mark
- A spare or strike, so called because of the identifying mark
put on the score sheet.
- match play
- A kind of competition in which two bowlers compete against
one another, rather than against the field as a whole. Typically,
the winner of a match advances to the next round for another
match.
- medal play
- A kind of competition in which only the total pin scores
count toward the championship.
- messenger
- A pin that rolls across the lane late, after all of the other
action has taken place.
- miss
- Same as open.
- Mr. (or Mrs.) Average
- Facetious name for a bowler who doesn't show up, since his or
her average is often used to compute team scoring. See also
blind.
- mixer
- A ball with a lot of action.
- moat
- The gutter.
- mother-in-law
- Usually the 7-pin, because it's often the pin that remains
standing to spoil what looked like a good strike hit; sometimes
synonymous with barmaid.
- mule ears
- Same as bedposts.
- Murphy
- Same as baby split.
Top of Page
-N-
- nose hit
- A hit directly on the head pin; very often results in a split.
- nothing ball
- A ball that accomplishes little because of a poor hit, no
action, or both.
Top of Page
-O-
- one in the dark
- Same as barmaid.
- on the nose
- Descriptive of a nose hit.
- open frame
- A frame in which the bowler doesn't get a strike or a spare.
- open bowling
- Bowling for the fun of it, as opposed to competing in league
or tournament play.
- out and in
- A hook that's initially thrown toward the gutterand then breaks back across the lane toward the pocket.
- out of bounds
- An area from which the ball can't get to the pocket with its usual break. If, for example, a right-handed bowler delivers the ball from too far to the right, it is said to be out of bounds.
- over
- To a professional bowler, the number of pins above 200. Thus
a score of 224 is "24 over." See also par; under.
- over-turn
- To put too much spin on the ball, usually resulting in too
much of a hook, which is likely to cause a nose hit or a Brooklyn hit.
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-P-
- par
- To a professional bowler, a 200 game. See also over; under.
- part of the building/house
- Said of the 7 or 10 pin when it remains solidly standing
after an apparently perfect hit. Used in a phrase such as, "That pin must be part of the building."
- perfect game
- A score of 300, resulting from 12 consecutive strikes.
- pick
- Same as chop.
- picket fence
- The 1-2-4-7 or 1-3-6-10 spares.
- pie alley
- A lane that produces high scores; from "easy as pie."
- pinching the ball
- Taking too tight a grip on the ball.
- pin deck
- The area of the lane on which the pins stand.
- pindicator
- A display board that shows the bowler which pins remain
standing after the first ball.
- pit
- The area at the end of the lane.
- platform
- Same as approach (1).
- pocket
- The space between the head pin and the 3-pin for right-handed bowlers, the 2-pin for left-handed bowlers. This is the target for the first ball in a frame.
- poison ivy
- The 3-6-10 split.
- poodle
- To throw a gutter ball; probably a facetious corruption of
puddle.
- pot game
- A type of gambling competition in which two or more bowlers
put money in the pot and the high scorer wins it all.
- powder puff, puff ball
- Same as nothing ball.
- powerhouse
- A ball thrown very fast and with a lot of action, resulting
in an unmistakable strike.
- puddle
- A gutter ball.
- pull the rug
- A hit on which a number of pins wobble for a time before
falling down simultaneously, as if a rug had been pulled out from
under them.
- pumpkin
- A softly thrown ball with little or no spin.
- punch out
- To finish with consecutive strikes, from any frame on.
- pushaway
- The beginning of the approach, when the bowler takes the first step and pushes the ball away from the body.
Top of Page
-Q-
- quick eight
- An apparently good pocket hit that knocks down only eight
pins, usually leaving the 4-7 or 6-10.
Top of Page
-R-
- rail
- Same as picket fence.
- railroad
- A wide split on which both pins are on the same line; e.g.,
the 7-10, 8-10, 7-9, or 4-6.
- range finders
- Markers in the lane that help the bowler determine the target
line. There are two sets of such markers: ten dots located seven
feet past the foul line and seven arrows arranged in a triangle
beginning 16 feet beyond the foul line.
- rap
- Same as burner.
- reading the lane
- Experimentation, usually during practice, to determine the
characteristics of a lane. Some lanes are faster than others,
some will allow a bigger hook while others will hold the ball
back, etc.
- release
- The point at which the ball is put onto the lane; also, the
hand action that takes place at that point.
- rerack or reset
- A call by a bowler asking that the pins be lifted from the
alley and put back properly, because they're off spot.
- return
- The track that brings balls back from the pit.
- reverse
- A severe backup.
- ringing ten-burner
- An apparently good hit on the pocket that fails to knock the
10-pin down.
- rotation
- The spin given to the ball that creates both the break and action.
- runway
- Same as approach.
Top of Page
-S-
- sandbagger
- A bowler who deliberately keeps his average low during the first part of the season, to take advantage of an artificially high
handicap later on.
- sandwich game
- Same as Dutch 200.
- scenic route
- The path taken by a long, slow curve ball.
- schleifer
- A strike, usually from a loose hit, on which the pins slowly fall, one after the other. From the German for "grinder."
- scratch
- Actual score, without a handicap added.
- shadow ball
- A practice ball rolled on an empty lane, without pins.
- short pin
- A rolling pin that doesn't quite knock down a pin that's
standing.
- sidearming or sidewheeling
- Pulling the arm away from the body during delivery.
- sideboards
- Same as kickbacks.
- sixpack
- Six consecutive strikes.
- sleeper
- Same as barmaid.
- slide; slide step
- The final step of the delivery, on which the bowler's foot slides.
- slot alley
- A lane with a worn track that guides the ball into the
pocket, making strikes easy.
- snake eyes
- Same as bedposts.
- snow plow
- A strike ball.
- sour apple
- A weak hit that leaves leaves the 5-7, 5-10 or 5-7-10 split;
also, the 5-7-10 split itself.
- spare
- Knocking all the pins with two balls. The score for that
frame is 10 plus the number of pins knocked down with the first
ball of the next frame.
- spare leave
- Generally, the pins standing after first ball is rolled;
often used to mean a leave on which it's relatively easy to get a
spare, as opposed to a split leave.
- spiller
- A strike on a light hit that causes the pins to fall slowly.
- split, split leave
- A leave on which some of the remaining pins are rather widely separated, making a spare relatively difficult. The 7-10 is the most difficult to convert.
- spot bowling
- Using a particular target on the lane, rather than the pins
themselves, as an aiming point. Many bowlers use the range finders, for example.
- steal a strike
- To get a strike on a less-than-perfect hit.
- strike
- The feat of knocking down all ten pins with the first ball.
The score for the frame is 10 plus the total number of pins
knocked down by the next two balls.
- strike out
- Usually, getting all three strikes in the tenth frame; also
sometimes the same as punch out.
- strike split
- A split that results from what was apparently a strike hit.
Usually the 8-10 split for a right-handed bowler and the 7-9 for
a lefty.
- string
- One game of bowling, made up of 10 frames.
- sweeper
- Same as broom ball.
- swiss cheese ball
- A ball with many holes in it, used to determine the proper
fit for a bowler so a custom ball can be drilled.
Top of Page
-T-
- tandem
- Same as barmaid.
- tap
- Same as burner.
- team captain
- The player responsible for getting bowlers to the lane on time, setting the lineup, and handling any other necessary chores.
- thin hit
- Same as loose hit.
- 300 game
- A perfect game.
- 300 game jinx
- Similar to the baseball's "no-hit jinx"; when a player opens
with several consecutive strikes strikes, it's considered bad luck to mention the possibility of a 300 game.
- three quarter bucket
- Three of the four pins of the bucket split.
- throwing rocks
- Said of a bowler who scores well by rolling a very fast ball.
- tickler
- The 6-pin, when it very gently knocks over the 10-pin,
resulting in a strike.
- topping the ball
- Keeping the thumb in the ball too long at release, resulting
in little action because the fingers go over the top of the ball instead of behind it or to one side.
- touch
- Same as burner.
- track
- A worn area on a lane that tends to guide the ball toward the
pocket.
- triple
- Three consecutive strikes.
- tripped 4
- Said of the 4-pin when it's knocked down by the 2-pin on a bounce off the kickback.
- tumbler
- Same as spiller.
- turkey
- Three straight strikes.
- turn
- The motion of the hand and wrist that imparts rotation to the
ball at release.
Top of Page
-U-
- umbrella ball
- A high hit that nevertheless results in a strike; so called
because the pins fan out as they fall into something like an umbrella pattern, rather than being scattered around.
- under
- In professional bowling, a score under 200. See also par; over.
Top of Page
-W-
- washout
- The 1-2-4-10 or 1-2-10 split for right-handed bowlers, the
1-3-6-7 or 1-3-7 for left-handers.
- winding them in
- Said of a bowler who gets a big hook consistently into the
pocket.
- wood
- 1)A pin or pins; 2)the number of pins knocked down; 3)the
number of pins given to a bowler as a handicap.
- woolworth
- Same as dime store.
- working ball
- A ball with a lot of action.
- wrap around
- A shot on which the 6-pin almost hits the 10-pin but spins
right around it, leaving it standing.
Top of Page
-Y-
- yank the shot
- To hold onto the ball too long, thus pulling it across the
body before release.
Top of Page
-Z-
- zero in
- To find the path to the pocket, usually after some poor hits
and/or experimentation.
Top of Page
Source Material - HickokSports
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